Personal / Teaching work
All aspects of this scene are made by me (conception, modeling, texture, materials, lighitng etc).
Scene in

This scene was done as teaching material to showcase the process, tips and techniques for production of modular in-game scene from skratch during Advanced 3D Assets and Environment Workshop

The workshop focused on creating efficient re-uasble models and textures, workflow tips and layout/composition of assets in UDK.
It went all the way starting from reference search, through blockpout mesh and to the detailed modeling and scene assembly.

short summary vid which I recorded for community:

And several breakdown samples:

All media from non-commercial products on the site are copyright Volodymyr Derhachov unless stated otherwise. Commercial product copyrights belong to the respective owners.