This scene was done as teaching material to showcase the process, tips and techniques for production of in-game scene from skratch during Advanced 3D Assets and Environment Workshop which I was lucky to teach at GameArtisans Montreal.
The workshop focused on modular modeling/texturing, efficient workflow tips and layout/composition of assets in UDK.
It went all the way starting from reference search, through blockpout mesh and to the detailed modeling and scene assembly.
short summary vid which I recorded for community:
And several breakdown samples:
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